ORBT Labs
02 Process

Six to twelve weeks, no more.

The studio works in small, weekly increments with the operator in the loop the whole way. Here's why we don't take long-cycle projects, and what that means for both sides of the brief.

The default cadence at ORBT Labs is six to twelve weeks from kickoff to launch. Larger systems can run longer, but the unit of work is always the week — never the quarter. Most prospects assume this is a cost decision. It isn't.

Why short cycles win

Three reasons, in increasing order of importance.

Memory. The longer a project takes, the less anyone remembers why it started. A six-week project ends with the original brief still on the table. A nine-month project ends with two retros, a stakeholder change, and three theories about what the goal originally was.

The operator's attention. We work with the person who runs the place — and the person who runs the place has a business to run. They can stay engaged for ten weekly check-ins. They cannot stay engaged for forty.

Calibration. Short cycles force decisions that long cycles let you defer. "We have nine months" usually produces month seven of nothing happening, because the deadline doesn't bite yet. "We have six weeks" produces week one of real choices.

Calm software wins the long shift. The cadence that produces calm software is also short.

What we won't take

If the brief honestly requires twelve months, we're the wrong studio. We'll tell you that fast — usually within the first conversation. Three flavours of work we typically decline:

What a typical engagement looks like

That's the cadence. It works because we make it work — and because we say no to the projects that wouldn't.

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